![]() Hey, at least we have Strand-shielded enemies now… I wonder when/if Stasis is ever going to get that… The Bad I think Strand is decent (once you address that appalling Grapple cooldown, what was Bungie thinking?!) but it’s going to take a little while to settle into its groove. Hunters, from what I hear from my Hunter friends, are happy because they can just pop a flail and go brrrrrr – and still have a fair amount of utility. I feel for Titans: there is some decent utility to Strand, but having some pissy Wolverine claws pop for your Super isn’t amazing, and moving away from the shields and buffs of your other subclasses – only to be replaced by a melee-focused subclass that has appalling tracking – is a bit of a duff trade. I’ve sort-of made a build that just kills things around me, turning my character into its own embodied version of Osteo Striga. Popping any Thread Tangles I see gives me Threadlings. For me, it feels good – I have taken off Grapple and replaced it with a grenade that makes Threadlings. Without too much effort, I’ve been able to craft a build that can swing momentum into my fireteam, control crowds with ease, and quickly and easily recharge my abilities. Strand subclass: I will start this section by saying that I play Warlock, so popping on my special booties, getting the catalyst for Quicksilver Storm, and becoming a horrible green brood mother feels exceptional. It’s the best Exotic weapon since Osteo Striga – and that’s saying something, if you ask me. ![]() It can be hard to use, but in good hands, it feels very powerful – that infamous Destiny line between power and risk utilised to amazing effect. You can see why this gun is the headline of the season: it’s versatile, can control large groups of adds with its baked-in missile launcher with ease, and hot-swapping to the grenade launcher can do frankly obscene damage to bosses. New exotics: Full disclosure here, I’m writing this after playing around with the new bow and my lovely Warlock boots for a few hours, and spending basically days using Quicksilver Storm. Others were… less encouraging, but we’ll get to those in a minute. Some missions felt like raid encounters for babies: a wonderful gauntlet and testing ground designed to show new or lapsed players how to play these end-game, high level encounters properly. Story stuff aside, this campaign is awesome: some real Halo-like moments, some nice intentionality in how it makes you play, and a rip-roaring final couple missions (not you, though, Calus) really drove home how much I miss ‘classic Halo’ encounters cooked up by the masterminds at Bungie. It all kicks off with aplomb: The Witness reveals its true nature, we’re taken on a breakneck stowaway mission, and separated from our mates on Earth. Legend Campaign: I’ve already alluded to this above, but the Legend campaign difficulty is hard – and all the better for it. ![]() Let’s take a look at why – beginning with some light praise where it’s due. It could be the sort of thing that’ll be referred to by devs, players, and business execs for years to come: the pinnacle of service game design, a bastion for devs that want to prove long-term, crowd-shaped games can really deliver.īut right now, most of the game's fans (yes, even the hardcore, here-since-the-alpha vets like yours truly) don’t think Bungie has what it takes to come good on this decade-long promise. ![]() It’s a finale 10 years in the making, and – if handled well – has the power to deliver one of gaming’s most cathartic and impressive gameplay/story combinations. This is the penultimate story beat before Destiny’s long-teased, highly-anticipated Light and Darkness climax. It’s just a shame that, beyond that, there’s little to compliment. A really intense way of introducing lapsed players back into the game, and a timely prod for those getting too comfortable with their end-game gear sets. In fact, in my opinion, I think the mission design of the legend campaign reflects one of the best Destiny experience I’ve had in years: challenging, curated, climactic, and creative. Byf makes some very, very good points in this video.īut, all that aside, Lightfall isn’t wholly bad. Even MyNameIsByf, a longstanding Destiny loyalist with a razor sharp eye for criticism and commentary, has expressed his profound disappointment with Lightfall and the future it sets up for Bungie. Twitter and Reddit are awash with posts complaining about, highlighting issues with, and outright mocking the latest expansion. Destiny 2 Lightfall currently sits at ‘mostly negative’ on Steam.
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